Red circle: RedsAva Adams
CaptainHow it works
Make the teams, then play, all from one link. Each guide shows the real screens, step by step.
Free. No account needed.
Make the teams
Five ways to make teams, from picking them yourself to Draftastic dealing fair ones. Then show them to the room.
Hand-pick the teams
Tap a person, then a team. The room watches each name land, and each person’s phone shows their team.
Let captains pick
Captains take turns to pick on their phones, with a timer if you want one. The room watches each pick.
Make fair teams with Deal
Draftastic shares people out so the teams come out even, and shows you how fair they are. Or say what you want in your own words.
Let people choose their team
People put their own name down for a team on their phones. When a team is full, a waiting list starts.
Ask for preferences
People say who they’d like to be with, and who they’d rather not. Deal keeps as many wishes as it fairly can.
Show the teams
Show every team at once, or one name at a time for a big moment. Each phone turns to its team.
Play
Choose how you’ll play and enter the scores. Everyone follows on the TV and on their phone.
Choose how to play
A league, groups then a knockout, a knockout or a scoreboard. See what each is good for, and how long it takes.
Run a league
Everyone plays everyone, and the table decides. Draftastic makes the matches and a timetable, and keeps the table as the scores come in.
Run a shorter league
A few rounds, not everyone. Each round, teams on about the same points play each other, so the matches are close.
Run groups, then a knockout
Small groups first, then the best go through to a knockout, and the rest can play a plate. Every match gets a time and a place.
Run a knockout
Win and you go on. Lose once and you’re out, or give every team a second chance. The bracket fills itself in on the TV.
Keep a scoreboard
Every team scores in every round, and the totals decide. Enter a round on your phone, and the TV adds it up.
Enter the scores
Two numbers, a time, a distance or just who won. The tables and the bracket update themselves.
Follow it live
The TV shows each result as it lands. Every phone shows where and when to play next.
Let players enter scores
Players enter their own scores and the other team agrees. You only check the ones that don’t match.
Afterwards
Share the results, and get ready for next time.
Bring everyone back
Run it again next week, and everyone’s already there.
Run a season
Each week is a round, and the season table adds them up. Put the table on your club’s website, and start the next season when this one ends.
Run a league with divisions
Split a busy league into divisions, each with its own table. When the season ends, teams go up and down, and next season starts with the moves made.
Run a cup over several nights
A knockout over several weeks, one round a night, with its bracket kept between nights. Or end a league with playoffs for the top teams.
Good to know
- People join with a link or a six-character code and their name. Nobody needs an account.
- Your own crest and colour lead on the TV and on every phone.
- Choose School and the careful settings for children are already on.
- Every screen works with larger text, for anyone who wants it.
- It’s free, and there’s nothing to install.
For your group
Real kinds of events, each set up from start to finish. Have a look for ideas.
Schools
- PE lessonsEven teams in one go, Showtime on the hall screen, and a sheet for the wall.20 pupils · 4 teams · no accountsUses Deal, Reveal, Run it again
- Sports dayFour houses, races timed to the second, and the scores on the hall screen.4 houses · 6 races · fastest time winsUses Deal, Reveal, Scoreboard, Scores, TV and phones
- Class groupsMixed groups in a few minutes, shown one name at a time on the class screen.30 pupils · 6 groups · first names onlyUses Deal, Preferences, Reveal
Clubs
- Five-a-sideFair teams on skill, then a league or a cup on the night, with every result on the clubhouse TV.20 players · 4 teams · 6 matchesUses Deal, Captains, League, Scores, TV and phones, Run it again
- TournamentsTeams made from everyone who signs up, then groups, a knockout and a timetable for your pitches.40 players · 8 teams · 15 matchesUses Deal, Groups, then knockout, League, Knockout, Scores, TV and phones
- Chess clubTeams of four boards, and a shorter league where teams on about the same points meet each round.24 players · 6 teams · 4 roundsUses Hand-pick, Shorter league, Players’ scores, TV and phones
Friends and work
- Quiz nightSpread the quiz whizzes, keep friends together, and put six rounds on the big screen.16 people · 4 tables · 6 roundsUses Deal, Preferences, Scoreboard, Scores, TV and phones, Run it again
- Work socialsTeams that mix departments, so people meet colleagues they don’t usually work with. Then a challenge in rounds.20 people · 4 teams · 5 challengesUses Deal, Choose, Scoreboard, TV and phones
- Esports nightCaptains pick on a timer, a coin toss or a shuffle for first pick, then a knockout with a second chance, on stream.20 players · 4 teams · lose twice to go outUses Captains, Reveal, Knockout, Players’ scores
Try it with your group
It’s free. Start without an account, and share the code.